home *** CD-ROM | disk | FTP | other *** search
-
-
- On Thu, 5 Jan 1995 Joseburgos@aol.com wrote:
-
- ........
- > This was the rutines you wrote
- > of to automate Modelers spline functions. If you create this many modelers
- > will pay for these functions. I don't know how well you improved on your
- > points editing functions but if they have been enhanced to add total point
- > editing, then I could create the spline cage in Freeform then export it to
- > the Modeler screen and run your patch macro to finish the model. This would
- > trully be wonderfull. Please keep myself and the list informed on these
- > programs.
-
- What type of point editing did you want to do? There are some things that
- are not the limitation of the program, but the limtation of the spline.
-
- Different splines are capable of different things. The Bspline is a U V
- mesh spline, and cannot be detached at the middle; it must have the same
- number of points in all rows, and the same number in all columns. If you
- want to tear an object at an arbitrary point or you need connect splines
- in a manner that would not be in a grid or mesh format, then you would
- need a spline that it in this format, but with this comes a certain trade
- off. FreeForm was made to address an easier way of creating certain types
- of objects, without having to worry about patching. There are certain
- objects where you might need to do patching in order to get them right,
- and I am addressing that with this new program I spoke about.
- People are looking for ways to make seemless joins easliy in there objects
- and that is what I am addressing.You will be able
- to model spline by spline connecting them up yourself, or by using any of
- the methods of creation that are in FreeForm now, and you will be able to
- have the program patch your cage automatcally for you, and output the
- polys to lightwave. You will be able to open up a hole in your object,
- and pull out an appendage and it will be blended into the original form,
- and all the many steps usually invovled in this, will be done for you, at
- the press of a button. This required using a different spline, but you will
- be able to make seemless blends of arms and legs and so forth, easier
- than you ever have before, and the program will be doing most of the work
- that you usally had to do yourself, in this matter. The details of what
- and how and so forth, I will explain at a later date, as I near
- completion of the program.
-
-
- >
- > While your at it, can you make a 3D paint feature for Lightwave/Modeler? I
- > think your familiar with Animation Journeyman's waay this was done. This too
- > would trully be wonderfull.
-
- This is already in the works, I already now how to do it with the
- splines becuase they have a natural U V relationship, but doing it for
- polygons is much more involved. Stuart and or Allen may be working on
- this already, and if not I have discussed what I already have with
- someone else on the polygon side, and you may see it yet; the details of
- it are not finalized, so I have mentioned it, to state that it has been
- thought about, and the beginings have been layed for its foundation.
-
- Fori.
-
-